AI Insights · Timothy · July 2022
Top 5 iOS Shooter Games in Oceania Q2 2022
Discover the performance trends of the top 5 shooter games on iOS in Oceania for the second quarter of 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 shooter games on iOS in Oceania showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
Released in mid-May 2022 by Electronic Arts, the game saw a significant spike in weekly revenue, peaking at approximately $18.6K in the week of May 16. However, revenue experienced fluctuations, descending to about $5.4K by the end of June. Weekly downloads surged to 27.6K in mid-May but tapered off to 7.8K by the last week of June. Active users followed a similar pattern, starting strong with nearly 50K at the end of March, then stabilizing around 29.2K by the end of the quarter.
This popular title from Activision Publishing, Inc. maintained a steady weekly revenue, generally hovering around $101K to $154K throughout Q2 2022. Weekly downloads remained consistent, ranging from 5.3K to 8.9K. Active users stayed relatively stable, starting at 134.6K at the end of March and ending at 113.8K by the end of June.
Zynga Inc.'s game showed a gradual increase in weekly revenue, which began at $82 in mid-May and rose to $517 by the end of June. Downloads also demonstrated a positive trend, peaking at 14.9K in early June before settling at 7.7K by the end of the month. Active users saw a consistent rise, starting at 2.3K in early May and reaching 30.9K by the end of June.
Wildlife Studios' title experienced relatively steady weekly revenue, peaking at $18.6K in early April and then stabilizing around $8K by the end of June. Weekly downloads hovered around 4.4K to 5.7K throughout the quarter. Active users remained fairly consistent, ending the quarter at 18.6K, up from 18.2K at the end of March.
Tencent Mobile International Limited's game saw its highest weekly revenue at $302.7K at the end of March, gradually declining to around $119.8K by the end of June. Downloads remained stable, ranging from 3.9K to 5.3K. Active users showed minor fluctuations, starting at 82.9K at the end of March and slightly decreasing to 77.7K by the end of June.
For more detailed insights and data, visit Sensor Tower.